<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Netvouz / fjordaan / tag / human</title>
<link>http://www.netvouz.com/fjordaan/tag/human?feed=rss</link>
<description>fjordaan&#39;s bookmarks tagged &quot;human&quot; on Netvouz</description>
<item><title>&#39;boards - Screening Room - human skateboard</title>
<link>http://www.boardsmag.com/screeningroom/commercials/3888/</link>
<description></description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Sun, 04 Mar 2007 18:30:20 GMT</pubDate>
</item><item><title>Apple Human Interface Guidelines: Dialogs</title>
<link>http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGWindows/chapter_18_section_7.html</link>
<description>A dialog is a window designed to elicit a response from the user. Many dialogs—the Print dialog, for example—permit the user to provide many responses at one time.</description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Fri, 07 Nov 2008 22:26:54 GMT</pubDate>
</item><item><title>Apple Human Interface Guidelines: Windows</title>
<link>http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGWindows/XHIGWindows.html#//apple_ref/doc/uid/20000961-TPXREF20</link>
<description>An item that provides click-through is one that a user can activate on an inactive window with one click, instead of clicking first to make the window active and then clicking the item. Click-through provides greater efficiency in performing such tasks as closing or resizing inactive windows, and copying or moving files. In many cases, however, click-through could confuse a user who clicks an item unintentionally.</description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Tue, 19 May 2009 14:12:32 GMT</pubDate>
</item><item><title>Aqua Human Interface Guidelines</title>
<link>http://developer.apple.com/documentation/UserExperience/Conceptual/AquaHIGuidelines/index.html</link>
<description></description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Sun, 10 Mar 2002 11:29:31 GMT</pubDate>
</item><item><title>Exploring: More human computation with GWAP</title>
<link>http://bmaurer.blogspot.com/2008/05/more-human-computation-with-gwap.html</link>
<description>It&#39;s oh so exciting to see that GWAP (games with a purpose) has launched. GWAP is part of the research on human computation that started the reCAPTCHA project. GWAP is a framework which allows researchers to create fun games which generate useful data.</description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Wed, 14 May 2008 08:23:30 GMT</pubDate>
</item><item><title>Game your way to faster hardware | News | TechRadar UK</title>
<link>http://www.techradar.com/news/computing/game-your-way-to-faster-hardware-620666</link>
<description>FunSAT is an online Sudoku-like puzzle that harness human powers of intuition to help develop faster processors.</description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Wed, 29 Jul 2009 09:17:23 GMT</pubDate>
</item><item><title>HFcareers.com - Premium Human Factors/Ergonomics Careers</title>
<link>http://www.hfcareers.com/</link>
<description></description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Thu, 23 Dec 2004 21:47:22 GMT</pubDate>
</item><item><title>Human Computation - Luis von Ahn</title>
<link>http://video.google.com/videoplay?docid=-8246463980976635143</link>
<description>Google TechTalks July 26, 2006 ABSTRACT Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games.</description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Wed, 14 May 2008 08:17:19 GMT</pubDate>
</item><item><title>humanclock.com - April 13, 2006 (Thursday) / 9:07 am</title>
<link>http://www.humanclock.com/</link>
<description></description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Thu, 13 Apr 2006 20:07:54 GMT</pubDate>
</item><item><title>Illinois Department of Human Services (DHS)</title>
<link>http://www.dhs.state.il.us/</link>
<description></description>
<category domain="http://www.netvouz.com/fjordaan?category=5783571045589969957"></category>
<author>fjordaan</author>
<pubDate>Thu, 16 Jan 2003 23:02:58 GMT</pubDate>
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